Position of the transform relative to the parent transform.
If the transform has no parent, it is the same as Transform.position.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { transform.localPosition = new Vector3(0, 0, 0); print(transform.localPosition.y); } }
Note that the parent transform's world rotation and scale are applied to the local position when calculating the world position. This means that while 1 unit in Transform.position is always 1 unit, 1 unit in Transform.localPosition will get scaled by the scale of all ancestors.