Defines the frequency of the wind changes.
// Creates a wind zone to produce a softly changing general wind // Just place this into an empty game object
void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Directional; wind.windMain = 0.70f; wind.windTurbulence = 0.1f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.25f; }