Возвращает true, если на протяжении кадра пользователь отпустил клавишу name
.
You need to call this function from the Update function, since the state gets reset each frame.
It will not return true until the user has pressed the key and released it again.
For the list of key identifiers see Input Manager.
When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead
since it allows end-users to configure the keys.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyUp("space")) print("space key was released"); } }
Возвращает true только в том кадре, в котором пользователь отпустил клавишу, идентифицированную параметром key
перечисления KeyCode.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyUp(KeyCode.Space)) print("space key was released"); } }