Version: 2017.1
public float farClipPlane ;

Description

Расстояние дальней плоскости отсечения.

The projector will not affect anything that is further than this distance. See Also: projector component.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.farClipPlane = 20.0F; } }