struct in UnityEngine.Experimental.Rendering
Describes which subset of visible objects to render.
RenderLoop.DrawRenderers can render subset of visible objects via DrawRendererSettings.inputFilter value. Objects can be filtered by their
material's render queue and game object's layer.
See Also: RenderLoop.DrawRenderers, DrawRendererSettings.inputFilter.
layerMask | Only render objects in the given layer mask. |
renderQueueMax | Render objects that have material render queue smaller or equal to this. |
renderQueueMin | Render objects that have material render queue larger or equal to this. |
SetQueuesOpaque | Set to render only opaque objects. |
SetQueuesTransparent | Set to render only transparent objects. |
Default | Default input filter: render all objects. |