applyExpensiveChanges | Should expensive changes be applied (Anti-aliasing etc). |
Decrease the current quality level.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { QualitySettings.DecreaseLevel(false); } }
IncreaseLevel and DecreaseLevel functions only apply anti-aliasing if applyExpensiveChanges is true.
See Also: IncreaseLevel, Quality Settings.