class in UnityEngine.Timeline
/
Inherits from:Playables.PlayableBehaviour
Playable used to control other PlayableDirectors.
This playable is used to control other PlayableDirector components from a Timeline sequence.
director | The PlayableDirector to control. |
OnBehaviourDelay | This function is called when the Playable play state is changed to PlayState.Delayed. |
OnBehaviourPause | This function is called when the Playable play state is changed to PlayState.Paused. |
OnBehaviourPlay | This function is called when the Playable play state is changed to PlayState.Playing. |
OnGraphStart | This function is called when the PlayableGraph that owns this PlayableBehaviour starts. |
OnGraphStop | This function is called when the PlayableGraph that owns this PlayableBehaviour stops. |
OnPlayableCreate | This function is called when the Playable that owns the PlayableBehaviour is created. |
OnPlayableDestroy | This function is called when the Playable that owns the PlayableBehaviour is destroyed. |
PrepareData | This function is called during the PrepareData phase of the PlayableGraph. |
PrepareFrame | This function is called during the PrepareFrame phase of the PlayableGraph. |
ProcessFrame | This function is called during the ProcessFrame phase of the PlayableGraph. |