Assert.AreNotApproximatelyEqual

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public static void AreNotApproximatelyEqual (float expected, float actual);
public static void AreNotApproximatelyEqual (float expected, float actual, string message);
public static void AreNotApproximatelyEqual (float expected, float actual, float tolerance);
public static void AreNotApproximatelyEqual (float expected, float actual, float tolerance, string message);

Parameters

toleranceTolerance of approximation.

Description

Asserts that the values are approximately not equal. An absolute error check is used for approximate equality check (|a-b| < tolerance). Default tolerance is 0.00001f.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { Rigidbody rb;

void Update() { // Make sure the rigidbody never stops. // AreNotApproximatelyEqual should be used for comparing floating point variables. // Unless specified, default error tolerance will be used. Assert.AreNotApproximatelyEqual(0.0f, rb.velocity.magnitude); } }