Константа, внешнее ускорение, применяемое к ткани.
Use this to simulate constant forces on the cloth, such as wind waving a flag. See Also: Cloth.randomAcceleration.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2; } }