ClientCallbackAttribute

class in UnityEngine.Networking

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Description

A Custom Attribute that can be added to member functions of NetworkBehaviour scripts, to make them only run on clients, but not generate warnings.

This custom attribute is the same as the [Client] custom attribute, except that it does not generate a warning in the console if called on a server. This is useful to avoid spamming the console for functions that will be invoked by the engine, such as Update() or physics callbacks.

using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { [ClientCallback] void OnTriggerEnter2D(Collider2D collider) { // make explosion } }

This will make the explosion code only run when the trigger is hit on the client.