Насколько сильно частицы растягиваются в зависимости от скорости Camera (камеры).
Spherizes billboard normals when set to 0, and points them towards the camera when set to 1.
using UnityEngine; using UnityEditor; using System.Collections;
public class ExampleClass : MonoBehaviour {
private ParticleSystem ps; private ParticleSystemRenderer psr; public float normalDirection = 1.0f;
void Start() {
ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>();
psr.material = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Diffuse.mat"); }
void Update() {
psr.normalDirection = normalDirection; }
void OnGUI() {
normalDirection = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), normalDirection, 0.0f, 1.0f); } }