Version: 2018.2

PreloadInfo

class in UnityEditor.Build.Content

Switch to Manual

Description

Container for holding a list of preload objects for a scene to be built.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Variables

preloadObjectsList of Objects for a serialized scene that need to be preloaded.

Constructors

PreloadInfoDefault constructor for an empty PreloadInfo.