Version: 2018.2

PlayableBinding

struct in UnityEngine.Playables

Switch to Manual

Description

Struct that holds information regarding an output of a PlayableAsset.

PlayableAssets specify the type of outputs it supports using PlayableBindings.

Do not create PlayableBinding objects directly. Use the provided built-in methods to create the corresponding PlayableOutput. For example, to create a PlayableBinding for an AnimationPlayableOutput, use AnimationPlayableBinding.Create. To create a PlayableBinding for a ScriptPlayableOutput, use ScriptPlayableBinding.Create.

Static Variables

DefaultDurationThe default duration used when a PlayableOutput has no fixed duration.
NoneA constant to represent a PlayableAsset has no bindings.

Variables

outputTargetTypeThe type of target required by the PlayableOutput for this PlayableBinding.
sourceObjectA reference to a UnityEngine.Object that acts a key for this binding.
streamNameThe name of the output or input stream.