public static int Toolbar (int selected, string[] texts, params GUILayoutOption[] options);
public static int Toolbar (int selected, Texture[] images, params GUILayoutOption[] options);
public static int Toolbar (int selected, GUIContent[] contents, params GUILayoutOption[] options);
public static int Toolbar (int selected, string[] texts, GUIStyle style, params GUILayoutOption[] options);
public static int Toolbar (int selected, Texture[] images, GUIStyle style, params GUILayoutOption[] options);
public static int Toolbar (int selected, GUIContent[] contents, GUIStyle style, params GUILayoutOption[] options);
public static int Toolbar (int selected, string[] texts, GUIStyle style, GUI.ToolbarButtonSize buttonSize, params GUILayoutOption[] options);
public static int Toolbar (int selected, Texture[] images, GUIStyle style, GUI.ToolbarButtonSize buttonSize, params GUILayoutOption[] options);
public static int Toolbar (int selected, GUIContent[] contents, GUIStyle style, GUI.ToolbarButtonSize buttonSize, params GUILayoutOption[] options);

Parameters

selected@return Индекс выделенной кнопки.
texts@param texts Массив строк для отображения на кнопках.
images@param images Массив текстур на кнопках.
contents@param contents Массив текста, изображений и подсказок для кнопки.
style@param style Используемый стиль. Если не задан, то используется стиль из GUISkin.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
buttonSizeDetermines how toolbar button size is calculated.

Returns

int @return Индекс выделенной кнопки.

Description

Создать панель инструментов (toolbar).


Toolbar in the Game View.

using UnityEngine;

public class ExampleScript : MonoBehaviour { int toolbarInt = 0; string[] toolbarStrings = ["Toolbar1", "Toolbar2", "Toolbar3"];

void OnGUI() { toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings); } }