class in UnityEngine.Networking.NetworkSystem
/
Inherits from:Networking.MessageBase
Switch to ManualThis is a utility class for simple network messages that contain only a string.
This example sends a message with the name of the Scene.
using UnityEngine; using UnityEngine.Networking; using UnityEngine.Networking.NetworkSystem;
public class Test { void SendSceneName(string sceneName) { var msg = new StringMessage(sceneName); NetworkServer.SendToAll(MsgType.Scene, msg); } }