Загрузить произвольную матрицу в текущую матрицу проекции.
This function overrides current camera's projection parameters, so most often you want to save and restore projection matrix using GL.PushMatrix and GL.PopMatrix.
using UnityEngine;
public class Example : MonoBehaviour { Matrix4x4 projMtrx = Matrix4x4.identity;
void OnPostRender() { GL.PushMatrix(); GL.LoadProjectionMatrix(projMtrx); // Do your drawing here... GL.PopMatrix(); } }
See Also: GL.LoadOrtho.