Version: 2019.1
public static void DrawMeshNow (Mesh mesh, Vector3 position, Quaternion rotation);
public static void DrawMeshNow (Mesh mesh, Vector3 position, Quaternion rotation, int materialIndex);
public static void DrawMeshNow (Mesh mesh, Matrix4x4 matrix);
public static void DrawMeshNow (Mesh mesh, Matrix4x4 matrix, int materialIndex);

Parameters

mesh@param mesh Mesh, который будет нарисован.
position@param position Местоположение меша.
rotation@param rotation Вращение меша.
matrixTransformation matrix of the mesh (combines position, rotation and other transformations). Note that the mesh will not be displayed correctly if matrix has negative scale.
materialIndex@param materialIndex Подмножество меша, которые будет нарисовано.

Description

Немедленно рисует меш.

This function will draw a given mesh immediately. Currently set shader and material (see Material.SetPass) will be used.

The mesh will be just drawn once, it won't be per-pixel lit and will not cast or receive realtime shadows. If you want full integration with lighting and shadowing, use Graphics.DrawMesh instead.

using UnityEngine;
using System.Collections;

// Attach this script to a Camera public class ExampleClass : MonoBehaviour { public Mesh mesh; public Material mat; public void OnPostRender() { // set first shader pass of the material mat.SetPass(0); // draw mesh at the origin Graphics.DrawMeshNow(mesh, Vector3.zero, Quaternion.identity); } }