Version: 2019.1

ParticleSystemForceField.multiplyDragByParticleVelocity

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public bool multiplyDragByParticleVelocity ;

Description

When using Drag, the drag strength will be multiplied by the speed of the particles if this toggle is enabled.

Enabling this value results in a more physically accurate drag simulation. See Also: ParticleSystemForceField.drag, ParticleSystemForceField.