Version: 2019.2
public float wetMix ;

Description

Объем эха сигнала, проходящего к выходу. От 0.0 до 1.0. По умолчанию 1.0.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class Example : MonoBehaviour { // Mixes both Echo generated sound and the original audio source // if you set the wetMix to 0 you will not have Echo sounds.

void Start() { GetComponent<AudioEchoFilter>().wetMix = 1.0f; GetComponent<AudioEchoFilter>().dryMix = 1.0f; } }