Version: 2019.2
public Font font ;

Description

Шрифт по умолчанию для использования во всех стилях.

using UnityEngine;

public class Example : MonoBehaviour { // Modifies the font only of the current GUISkin.

public Font font;

void OnGUI() { if (!font) { Debug.LogError("No font found, assign one in the inspector."); return; } GUI.skin.font = font;

GUILayout.Label("This is a label with the font"); GUILayout.Button("And this is a button"); } }