This page outlines the minimum system requirements you need to run Unity 2019.3 on all supported platforms.
This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering quality may vary depending on the complexity of your project.
Minimum requirements | Windows | macOS | Linux (Support in Preview) |
---|---|---|---|
Operating system version | Windows 7 and Windows 10, 64-bit versions only. | Sierra 10.12.6+ | Ubuntu 16.04, Ubuntu 18.04, and CentOS 7 |
CPU | X64 architecture with SSE2 instruction set support | X64 architecture with SSE2 instruction set support | X64 architecture with SSE2 instruction set support |
Graphics API | DX10, DX11, and DX12-capable GPUs | Metal-capable Intel and AMD GPUs | OpenGL 3.2+/ Vulkan-capable, Nvidia and AMD GPUs. |
Additional requirements | Hardware vendor officially supported drivers | Apple officially supported drivers | Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel, Compositor, etc.) |
For all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without emulation or compatibility layer. |
This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality may vary depending on the complexity of your project.
Operating system | Android | iOS | tvOS |
---|---|---|---|
Version | 4.4 (API 19)+ | 10+ | 10+ |
CPU | ARMv7 with Neon Support (32-bit) or ARM64 | A6/A6X SoC+ | A8 SoC+ |
Graphics API | OpenGL ES 2.0+, OpenGL ES 3.0+, Vulkan | Metal, OpenGL ES 2.0/3.0 (Deprecated) |
Metal, OpenGL ES 2.0/3.0 (Deprecated) |
Additional requirements | 1GB+ RAM. Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types: 1. Handheld (Section 2.2) 2. Television (Section 2.3) 3. Tablets (Section 2.6) Hardware must natively be running Android OS. Android within a Container or Emulator is not supported. For Development: Android SDK (9/API 28), Android NDK (r19) and OpenJDK, which are installed by default with Unity Hub |
For development: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher. | Apple TV 4th generation+ |
For PlayStation 4 (including PS VR), Xbox One and Nintendo Switch, see the Unity for console section on the Unity Mulitplatform page.
Unity developers interested in bringing games to the Stadia platform should start by applying for development resources on Google’s Stadia developer website.
Operating system running browsers | Windows, macOS, and Linux |
---|---|
Hardware | Workstation and laptop form factors. |
Additional requirements | Versions of Chrome, Firefox or Safari that are: - WebGL 1.0 or 2.0 capable - HTML 5 standards compliant - 64-bit - WASM capable |
As part of the migration to the Unity XR plugin architecture using the XR Management package, built-in platform packages will be deprecated in Unity 2019.3 and newer versions.
These implementations are still functional and available in the Unity Package Manager, but bugs and issues might not be prioritized and the package will be removed in future releases.
For Google Daydream/Cardboard, OpenVR, and Vuforia support options in Unity 2019.3+, see the XR plugin architecture page.
This includes system requirements for Oculus Rift/Rift S, Oculus Go, Oculus Quest, and Samsung Gear VR.
Hardware | Oculus Rift/Rift S | Oculus Go | Oculus Quest | Samsung Gear VR |
---|---|---|---|---|
Operating system version | Windows 10 | Android | Android | Samsung Android 5.0/Lollipop+ |
CPU | Intel 64-bit | ARM 64-bit (Snapdragon 821) | ARM 64-bit (Snapdragon 835) | ARM 64-bit (Snapdragon 821) |
GPU | NVIDIA GTX 1050Ti/AMD Radeon RX 470 or greater | N/A | ||
Graphics API | DX11, OpenGL | OpenGL ES 3.0+, Vulkan | OpenGL ES 3.0, Vulkan | OpenGL ES |
Additional requirements | Latest Supported SDK Version: 1.38. Use the XR Management and Oculus XR Plugin packages. |
This includes system requirements for WMR Immersive (VR), HoloLens, and HoloLens Remoting.
Hardware | WMR Immersive (VR) | HoloLens | HoloLens Remoting |
---|---|---|---|
Operating system version | Windows 10 RS4 | Windows Holographic | Windows 10 RS4 |
CPU | Intel 64-bit | Intel Atom | Intel 64-bit |
Graphics API | DX11 | N/A | |
Additional requirements | Supported SDK Version: 10.0.17134.0. Use the XR Management and Windows XR Plugin packages. |
This includes system requirements for Magic Leap One and Magic Leap Remoting.
Operating system | Magic Leap One | Magic Leap Remoting |
---|---|---|
Operating system version | Lumin OS | Windows 10 RS3, macOS El Capitan 10.11.6+ |
CPU | Nvidia Tegra X2 | Intel 64-bit |
GPU | N/A | Nvidia, AMD |
Graphics API | OpenGL ES 3.2+ | N/A |
Additional requirements | Latest supported SDK Version: 0.18.0 |
This includes system requirements for Android Phones, iPhone and iPad.
Operating system | Android phones | iPhone and iPad |
---|---|---|
Operating system version | 7 | iOS 11 |
CPU | ARM 64-bit | A9+ |
Graphics API | OpenGL ES | Metal |
Additional requirements | Latest supported SDK Version: 1.9 |
This includes system requirements for iPhone and iPad.
Operating system | iPhone and iPad |
---|---|
Operating system version | iOS 11 |
CPU | A9+ |
Graphics API | Metal |
Additional requirements | Latest supported SDK Version: ARKit 3 beta |
For any Unity Editor or Player supporting Windows 7, note that Microsoft support for Windows 7 expires after January 14th 2020.