public Vector3 center ;

Description

The center of the obstacle, measured in the object's local space.

Note: When a NavMeshObstacle is created the center is set to zero.

// Default center is (0, 0, 0)
using UnityEngine;
using UnityEngine.AI;

public class ExampleScript : MonoBehaviour { void Start() { NavMeshObstacle navMeshObstacle = gameObject.AddComponent<NavMeshObstacle>(); Debug.Log(navMeshObstacle.center); } }