ChangeCheckScope

class in UnityEditor

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Description

Проверяет, был ли изменен какой-либо контрол внутри блока кода.

When needing to check if GUI.changed is set to true inside a block of code, wrap the code inside a ChangeCheckScope like this:

using UnityEditor;

class ExampleClass { void ExampleMethod() { using (var check = new EditorGUI.ChangeCheckScope()) { // Block of code with controls // that may set GUI.changed to true

if (check.changed) { // Code to execute if GUI.changed // was set to true inside the block of code above. } } } }

Variables

changed@return True если GUI.changed установлен в true, иначе false.

Constructors

EditorGUI.ChangeCheckScopeBegins a ChangeCheckScope.