class in UnityEditor.Experimental.AssetImporters
Switch to ManualDefines the import context for scripted importers during an import event.
This class carries both input and output information for the OnImportAsset() task.
assetPath | The path of the source asset file to be imported. |
mainObject | The main object set on the AssetImportContext. |
selectedBuildTarget | This indicates what platform the import event is targeting. |
AddObjectToAsset | Adds an object to the result of the import operation. |
DependsOnArtifact | Setup artifact dependency to an asset. |
DependsOnCustomDependency | Allows you to specify that an Asset has a custom dependency. |
DependsOnSourceAsset | Allows you to specify that an Asset depends directly on the source file of another Asset (as opposed to the import result of another asset). |
GetObjects | Gets the list of objects set on the AssetImportContext. |
GetResultPath | Returns the path where to store the result of an import for a given extension. |
LogImportError | Logs an error message encountered during import. |
LogImportWarning | Logs a warning message encountered during import. |
SetMainObject | Sets the main object for import. |