PlayerLoop.GetDefaultPlayerLoop

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public static LowLevel.PlayerLoopSystem GetDefaultPlayerLoop ();

Description

Returns the default update order of all engine systems in Unity.

The default update order of Unity is the order in which systems will update unless you change it with SetPlayerLoop. Use GetCurrentPlayerLoop to append to the current update order. The player loop returned by this method can be modified to create a custom update order which you can set using SetPlayerLoop.