ManagedDebugger

class in UnityEditor.Scripting

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Description

Representation of managed debugger in UnityEditor.

Static Variables

isAttachedReturns true if there is a managed debugger attached to the UnityEditor, or false if there is not.
isEnabledReturns true if managed debugger is enabled, or false if it is not.

Static Functions

DisconnectDisconnects the managed debugger attached to the UnityEditor.

Events

debuggerAttachedThis event triggers whenever managed debugger is attached or detached.