A skybox is a cube with a different texture on each face. When you use a skybox to render a sky, Unity essentially places your Scene inside the skybox cube. Unity renders the skybox first, so the sky always renders at the back.
Similar to other sky implementations, you can use a skybox to do the following:
Feature | Built-in Render Pipeline | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|---|
Skyboxes | Yes (1) | Yes (1) | No (2) |
Notes: