bool Returns whether coverage is enabled or disabled.
Enables or disables code coverage collection. Note that Code Coverage lowers Editor performance.
using UnityEngine; using UnityEngine.TestTools;
public class CoverageExample : MonoBehaviour { void Start() { if (Coverage.enabled) Debug.Log("Coverage is enabled."); else Debug.Log("Coverage is not enabled."); }
public void EnableCodeCoverage() { Coverage.enabled = true; } }