XRDisplaySubsystem.scaleOfAllRenderTargets

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public float scaleOfAllRenderTargets ;

Description

Controls the size of the textures submitted to the display as a multiplier of the display's default resolution.

A value of 1.0 will use the default texture resolution specified by the display provider. Values less than 1.0 will use lower resolution textures, which may improve performance at the expense of a less sharp image. Values greater than 1.0 will use higher resolution textures, resulting in a potentially sharper image at a cost to performance and increased memory usage.

When this property is changed, textures are always reallocated, which can be an expensive operation. For dynamically changing texture resolution on the fly, consider using XRDisplaySubsystem.scaleOfAllViewports.