Method group is Obsolete

BuildPipeline.PopAssetDependencies

Switch to Manual
Obsolete public static void PopAssetDependencies ();

Description

Lets you manage cross-references and dependencies between different asset bundles and player builds.

If a asset bundle has dependencies to other asset bundles, it is your responsibility to make sure the dependent asset bundles are loaded through the UnityWebRequest class.

When you push asset dependencies it will share all resources on that layer, pushing recursively always inherits the previous dependencies. PushAssetDependencies and PopAssetDependencies must even each other out.

See Also: PushAssetDependencies, BuildAssetBundle.