RenderTargetIdentifier

struct in UnityEngine.Rendering

Switch to Manual

Description

Identifies a RenderTexture for a CommandBuffer.

Render textures can be identified in a number of ways, for example a RenderTexture object, or one of built-in render textures (BuiltinRenderTextureType), or a temporary render texture with a name (that was created using CommandBuffer.GetTemporaryRT).

This struct serves as a way to identify them, and has implcit conversion operators so that in most cases you can save some typing.

See Also: CommandBuffer.

Static Variables

AllDepthSlicesAll depth-slices of the render resource are bound for rendering. For textures which are neither array nor 3D, the default slice is bound.

Constructors

RenderTargetIdentifierCreates a render target identifier.