Version: 5.6

HandleUtility.GUIPointToScreenPixelCoordinate

Switch to Manual
public static Vector2 GUIPointToScreenPixelCoordinate (Vector2 guiPoint);

Description

Converts a 2D GUI position to screen pixel coordinates.

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

See Also: Input.mousePosition and Camera.ScreenPointToRay.

public static Ray GUIPointToWorldRay(Vector2 guiPos, Camera camera)
{
    Vector2 screenPixelPos = HandleUtility.GUIPointToScreenPixelCoordinate(guiPos);
    return camera.ScreenPointToRay(screenPixelPos);
}