public static void IncreaseLevel (bool applyExpensiveChanges= false);

Parameters

applyExpensiveChangesShould expensive changes be applied (Anti-aliasing etc).

Description

Increase the current quality level.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { QualitySettings.IncreaseLevel(false); } }

IncreaseLevel and DecreaseLevel functions only apply anti-aliasing if applyExpensiveChanges is true.

See Also: DecreaseLevel, Quality Settings.