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Application.CanStreamedLevelBeLoaded

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public static method CanStreamedLevelBeLoaded(levelIndex: int): bool;
public static bool CanStreamedLevelBeLoaded(int levelIndex);

Description

Can the streamed level be loaded?

See Also: GetStreamProgressForLevel function.

    // Check if level at index 1 can be loaded.
// If it can be loaded then load it.

if (Application.CanStreamedLevelBeLoaded(1)) { Application.LoadLevel(1); }
// Check if level at index 1 can be loaded.
// If it can be loaded then load it.
using System;
using UnityEngine;

public class SampleBehaviour : MonoBehaviour { void Start() { if (Application.CanStreamedLevelBeLoaded(1)) { Application.LoadLevel(1); } } }

public static method CanStreamedLevelBeLoaded(levelName: string): bool;
public static bool CanStreamedLevelBeLoaded(string levelName);

Description

Can the streamed level be loaded?

See Also: GetStreamProgressForLevel function.

    // Check if "Level1" can be loaded, if it can be loaded then load it.

if (Application.CanStreamedLevelBeLoaded("Level1")) { Application.LoadLevel("Level1"); }
// Check if "Level1" can be loaded, if it can be loaded then load it.
using System;
using UnityEngine;

public class SampleBehaviour : MonoBehaviour { void Start() { if (Application.CanStreamedLevelBeLoaded("Level1")) { Application.LoadLevel("Level1"); } } }

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