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Assert.AreEqual

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public static method AreEqual(expected: T, actual: T): void;
public static void AreEqual(T expected, T actual);
public static method AreEqual(expected: T, actual: T, message: string): void;
public static void AreEqual(T expected, T actual, string message);
public static method AreEqual(expected: T, actual: T, message: string, comparer: IEqualityComparer<T>): void;
public static void AreEqual(T expected, T actual, string message, IEqualityComparer<T> comparer);

Description

Asserts that the values are equal. If no comparer is specified, EqualityComparer<T>.Default is used.

#pragma strict
public class AssertionExampleClass extends MonoBehaviour {
	function Update() {
		//Make sure the Game Object is always tagged as "Player"
		Assert.AreEqual("Player", gameObject.tag);
	}
}
using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { void Update() { //Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); } }

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