Asserts that the condition is false.
#pragma strict public class AssertionExampleClass extends MonoBehaviour { var go: GameObject; function Update() { //Make sure the Game Object is never in active state Assert.IsFalse(go.activeSelf); } }
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { GameObject go; void Update() { //Make sure the Game Object is never in active state Assert.IsFalse(go.activeSelf); } }
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