name | Array variable name in the shader code. |
nameID | Property name ID, use Shader.PropertyToID to get it. |
values | Value array to set. |
Set multiple consecutive float parameters at once.
This function can be used to set float vector, float array or float vector array
values. For example, float4 myArray[4] in the compute shader
can be filled by passing 16 floats. See Compute Shaders for information on data layout rules and cross-platform compatibility.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.
See Also: SetFloat, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.
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