name | Variable name in shader code. |
nameID | Property name ID, use Shader.PropertyToID to get it. |
val | Value to set. |
Set a Matrix parameter.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.
See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrixArray, SetTexture, SetVector, SetVectorArray.
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