The indent level of the field labels.
Shows info of the selected object.
// Shows info of the selected transform
class EditorGUIIndent extends EditorWindow {
@MenuItem("Examples/Indent usage") static function Init() { var window = GetWindow(EditorGUIIndent); window.position = Rect(0, 0, 100, 100); window.Show(); }
function OnGUI() { var obj = Selection.activeTransform; EditorGUILayout.LabelField("Name:", obj ? obj.name : "Select an Object"); if(obj) { // Indent block more EditorGUI.indentLevel++; EditorGUILayout.LabelField("Position:", obj.position.ToString()); EditorGUILayout.LabelField("Rotation:", obj.rotation.eulerAngles.ToString()); // Indent inner block even more EditorGUI.indentLevel++; EditorGUILayout.LabelField("X:", obj.rotation.x.ToString()); EditorGUILayout.LabelField("Y:", obj.rotation.y.ToString()); EditorGUILayout.LabelField("Z:", obj.rotation.z.ToString()); EditorGUILayout.LabelField("W:", obj.rotation.w.ToString()); // End of inner block EditorGUI.indentLevel--; EditorGUILayout.LabelField("Scale:", obj.localScale.ToString()); // End of block EditorGUI.indentLevel--; } } }
To maximize future compatibility, do not make assumptions about what a specific indent level means, but instead just increase or decrease by one around blocks of controls that need to be more indented, as in the example above.
Did you find this page useful? Please give it a rating: