rect | Area where to layout the items. |
style | Style for the items. |
horizontalSpacing | Extra horizontal spacing between successive items. |
verticalSpacing | Extra vertical spacing between item rows. |
items | Strings to layout. |
List<Rect> List of rectangles for the passed items.
Layout list of string items left to right, top to bottom in the given area.
Example of buttons positioned with GetFlowLayoutedRects.
#pragma strict public class MyWindow extends EditorWindow { @MenuItem("Window/My Window") static function OpenMyWindow() { EditorWindow.GetWindow.<MyWindow>(true); } function OnGUI() { // area to layout our items in var rect: var = new Rect(10, 10, position.width - 20, position.height - 20); // items to layout var items: var = new List.<String>(); // get resulting rectangles of items var style: var = EditorStyles.miniButton; var boxes: var = EditorGUIUtility.GetFlowLayoutedRects(rect, style, 4, 4, items); // do actual UI for them for (var i: var = 0; i < boxes.Count; ++i) { GUI.Button(boxes[i], items[i], style); } } }
using UnityEngine; using UnityEditor; using System.Collections.Generic;
public class MyWindow : EditorWindow { [MenuItem("Window/My Window")] static void OpenMyWindow() { EditorWindow.GetWindow<MyWindow>(true); }
void OnGUI() { // area to layout our items in var rect = new Rect(10, 10, position.width - 20, position.height - 20); // items to layout var items = new List<string> { "One button", "Another button", "Yet another", "Hey there's more", "More!" }; // get resulting rectangles of items var style = EditorStyles.miniButton; var boxes = EditorGUIUtility.GetFlowLayoutedRects(rect, style, 4, 4, items); // do actual UI for them for (var i = 0; i < boxes.Count; ++i) { GUI.Button(boxes[i], items[i], style); } } }
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