Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorWindow.EndWindows

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method EndWindows(): void;
public void EndWindows();

Description

Close a window group started with EditorWindow.BeginWindows.


Simple editor Window with a window and a button inside.

class GUIWindowDemo extends EditorWindow {
    // The position of the window
    var windowRect = Rect (100,100,200,200);

// Main GUI Function function OnGUI () { // Begin Window BeginWindows ();

// All GUI.Window or GUILayout.Window must come inside here windowRect = GUILayout.Window (1, windowRect, DoWindow, "Hi There");

// Collect all the windows between the two. EndWindows (); }

// The window function. This works just like ingame GUI.Window function DoWindow () { GUILayout.Button ("Hi"); GUI.DragWindow (); }

// Add menu item to show this demo. @MenuItem ("Test/GUIWindow Demo") static function Init () { EditorWindow.GetWindow (GUIWindowDemo); } }

The placement of the BeginWindows / EndWindows pair determines where popup windows will appear; all windows are clipped to the clipping area defined by GUI.BeginGroup or GUI.BeginScrollView. A small example of that:


Simple editor window with a window and a button inside using scroll bars.

class GUIWindowDemo2 extends EditorWindow {
    // The position of the window
    var windowRect = Rect (100,100,200,200);

// Scroll position var scrollPos = Vector2.zero;

function OnGUI () { // Set up a scroll view scrollPos = GUI.BeginScrollView ( new Rect (0, 0, position.width, position.height), scrollPos, new Rect (0, 0, 1000, 1000) );

// Same code as before - make a window. Only now, it's INSIDE the scrollview BeginWindows (); windowRect = GUILayout.Window (1, windowRect, DoWindow, "Hi There"); EndWindows ();

// Close the scroll view GUI.EndScrollView (); }

function DoWindow () { GUILayout.Button ("Hi"); GUI.DragWindow (); }

@MenuItem ("Test/GUIWindow Demo 2") static function Init () { EditorWindow.GetWindow (GUIWindowDemo2); } }

Did you find this page useful? Please give it a rating: