Submit a vertex.
In OpenGL this matches glVertex3f(v.x,v.y,v.z)
; on other graphics APIs the same
functionality is emulated.
This function can only be called between GL.Begin and GL.End functions.
// Draws a line from the bottom right // to the top left of the Screen // Using GL.Vertex var mat : Material;
function OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Vertex(Vector3(1,0,0)); GL.Vertex(Vector3(0,1,0)); GL.End(); GL.PopMatrix(); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Material mat; void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Vertex(new Vector3(1, 0, 0)); GL.Vertex(new Vector3(0, 1, 0)); GL.End(); GL.PopMatrix(); } }
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