position | Rectangle on the screen to draw the texture within. |
image | Texture to display. |
scaleMode | How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within. |
alphaBlend | Whether to apply alpha blending when drawing the image (enabled by default). |
imageAspect | Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height. |
Draw a texture within a rectangle.
See Also: GUI.color, GUI.contentColor.
// Draws a texture in the left corner of the screen. // The texture is drawn in a window 60x60 pixels. // The source texture is given an aspect ratio of 10x1 // and scaled to fit in the 60x60 rectangle. Because // the aspect ratio is preserved, the texture will fit // inside a 60x10 pixel area of the screen rectangle. var aTexture : Texture;
function OnGUI() { if(!aTexture){ Debug.LogError("Assign a Texture in the inspector."); return; } GUI.DrawTexture(Rect(10,10,60,60), aTexture, ScaleMode.ScaleToFit, true, 10.0f); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture aTexture; void OnGUI() { if (!aTexture) { Debug.LogError("Assign a Texture in the inspector."); return; } GUI.DrawTexture(new Rect(10, 10, 60, 60), aTexture, ScaleMode.ScaleToFit, true, 10.0F); } }
position | Rectangle on the screen to draw the texture within. |
image | Texture to display. |
scaleMode | How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within. |
alphaBlend | Whether to apply alpha blending when drawing the image (enabled by default). |
imageAspect | Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height. |
color | A tint color to apply on the texture. |
borderWidth | The width of the border. If 0, the full texture is drawn. |
borderWidths | The width of the borders (left, top, right and bottom). If Vector4.zero, the full texture is drawn. |
borderRadius | The radius for rounded corners. If 0, corners will not be rounded. |
borderRadiuses | The radiuses for rounded corners (top-left, top-right, bottom-right and bottom-left). If Vector4.zero, corners will not be rounded. |
Draws a border with rounded corners within a rectangle. The texture is used to pattern the border. Note that this method only works on shader model 2.5 and above.
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