position | Position in 3D space as seen from the current handle camera. |
text | Text to display on the label. |
image | Texture to display on the label. |
content | Text, image and tooltip for this label. |
style | The style to use. If left out, the label style from the current GUISkin is used.Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. |
Make a text label positioned in 3D space.
Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style.
Label in the Scene View.
no example available in JavaScript
//This script is not an editor script //Attach this script to a GameObject in your Scene
using System.Collections; using System.Collections.Generic; using UnityEngine;
[ExecuteInEditMode] public class HandleExample : MonoBehaviour { public float shieldArea = 5.0f;
// Use this for initialization void Start() { }
// Update is called once per frame void Update() { } }
no example available in JavaScript
//Create a folder and call it "Editor" if one doesn't already exist. Place this script in it.
using UnityEngine; using System.Collections; using UnityEditor;
// Create a 180 degrees wire arc with a ScaleValueHandle attached to the disc // lets you visualize some info of the transform
[CustomEditor(typeof(HandleExample))] class LabelHandle : Editor { void OnSceneGUI() { HandleExample handleExample = (HandleExample)target; if (handleExample == null) { return; }
Handles.color = Color.blue; Handles.Label(handleExample.transform.position + Vector3.up * 2, handleExample.transform.position.ToString() + "\nShieldArea: " + handleExample.shieldArea.ToString());
Handles.BeginGUI(); if (GUILayout.Button("Reset Area", GUILayout.Width(100))) { handleExample.shieldArea = 5; } Handles.EndGUI();
Handles.DrawWireArc(handleExample.transform.position, handleExample.transform.up, -handleExample.transform.right, 180, handleExample.shieldArea); handleExample.shieldArea = Handles.ScaleValueHandle(handleExample.shieldArea, handleExample.transform.position + handleExample.transform.forward * handleExample.shieldArea, handleExample.transform.rotation, 1, Handles.ConeHandleCap, 1); } }
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