scale | Scale to modify. |
position | The position of the handle. |
rotation | The rotation of the handle. |
size | Allows you to scale the size of the handle on-scren. |
Vector3 The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function.
Make a Scene view scale handle.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
This will behave like the built-in scale tool
Scale handle that will appear whenever you select the GameObject.
#pragma strict // Name this script "ScaleAtPointEditor" @CustomEditor(ScaleAtPoint) @CanEditMultipleObjects public class ScaleAtPointEditor extends Editor { public function OnSceneGUI() { var t: ScaleAtPoint = (target as ScaleAtPoint); EditorGUI.BeginChangeCheck(); var scale: Vector3 = Handles.ScaleHandle(t.scale, Vector3.zero, Quaternion.identity, 1); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Scaled ScaleAt Point"); t.scale = scale; t.Update(); } } }
// Name this script "ScaleAtPointEditor" using UnityEngine; using UnityEditor;
[CustomEditor(typeof(ScaleAtPoint))] [CanEditMultipleObjects] public class ScaleAtPointEditor : Editor { public void OnSceneGUI() { ScaleAtPoint t = (target as ScaleAtPoint);
EditorGUI.BeginChangeCheck(); Vector3 scale = Handles.ScaleHandle(t.scale, Vector3.zero, Quaternion.identity, 1); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Scaled ScaleAt Point"); t.scale = scale; t.Update(); } } }
And the script Attached to this GameObject:
no example available in JavaScript
// Name this script "ScaleAtPoint" using UnityEngine; [ExecuteInEditMode] public class ScaleAtPoint : MonoBehaviour { public Vector3 scale = Vector3.one; public void Update() { transform.localScale = scale; } }
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