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Profiler.GetRuntimeMemorySizeLong

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public static method GetRuntimeMemorySizeLong(o: Object): long;
public static long GetRuntimeMemorySizeLong(Object o);

Parameters

o The target Unity object.

Returns

long The amount of native-memory used by a Unity object. This returns 0 if the Profiler is not available.

Description

Gathers the native-memory used by a Unity object.

function Update() {
    var textures = Resources.FindObjectsOfTypeAll(Texture);
    for (var t: Texture in textures)
        Debug.Log("Texture object " + t.name + " using: " + Profiling.Profiler.GetRuntimeMemorySizeLong(t) + "Bytes");
}
using UnityEngine;
using System.Collections;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { void Update() { Object[] textures = Resources.FindObjectsOfTypeAll(typeof(Texture)); foreach (Texture t in textures) { Debug.Log("Texture object " + t.name + " using: " + Profiler.GetRuntimeMemorySizeLong((Texture)t) + "Bytes"); } } }

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