Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Quaternion.AngleAxis

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method AngleAxis(angle: float, axis: Vector3): Quaternion;
public static Quaternion AngleAxis(float angle, Vector3 axis);

Description

Creates a rotation which rotates angle degrees around axis.

    // Sets the transforms rotation to rotate 30 degrees around the y-axis
    transform.rotation = Quaternion.AngleAxis(30, Vector3.up);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.rotation = Quaternion.AngleAxis(30, Vector3.up); } }

Did you find this page useful? Please give it a rating: