Find serialized property by name.
You can use this to find a specific property in the target object.
See Also: GetIterator, SerializedProperty.
#pragma strict public class MyObject extends ScriptableObject { public var myInt: int = 42; } public class SerializedPropertyTest extends MonoBehaviour { function Start() { var obj: MyObject = ScriptableObject.CreateInstance.<MyObject>(); var serializedObject: SerializedObject = new UnityEditor.SerializedObject(obj); var serializedPropertyMyInt: SerializedProperty = serializedObject.FindProperty("myInt"); Debug.Log("myInt " + serializedPropertyMyInt.intValue); } }
using UnityEngine; using UnityEditor;
public class MyObject : ScriptableObject { public int myInt = 42; }
public class SerializedPropertyTest : MonoBehaviour { void Start() { MyObject obj = ScriptableObject.CreateInstance<MyObject>(); SerializedObject serializedObject = new UnityEditor.SerializedObject(obj);
SerializedProperty serializedPropertyMyInt = serializedObject.FindProperty("myInt");
Debug.Log("myInt " + serializedPropertyMyInt.intValue); } }
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