Select your preferred scripting language. All code snippets will be displayed in this language.
class in UnityEditor
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseSerializedObject and SerializedProperty are classes for editing properties on objects in a completely generic way that automatically handles undo and styling UI for prefabs.
SerializedObject is used in conjunction with SerializedProperty and Editor classes.
See Also: SerializedProperty class, Editor class.
#pragma strict public class MyObject extends ScriptableObject { public var myInt: int = 42; } public class SerializedPropertyTest extends MonoBehaviour { function Start() { var obj: MyObject = ScriptableObject.CreateInstance.<MyObject>(); var serializedObject: SerializedObject = new UnityEditor.SerializedObject(obj); var serializedPropertyMyInt: UnityEditor.SerializedProperty = serializedObject.FindProperty("myInt"); Debug.Log("myInt " + serializedPropertyMyInt.intValue); } }
using UnityEngine; using UnityEditor;
public class MyObject : ScriptableObject { public int myInt = 42; }
public class SerializedPropertyTest : MonoBehaviour { void Start() { MyObject obj = ScriptableObject.CreateInstance<MyObject>(); SerializedObject serializedObject = new UnityEditor.SerializedObject(obj);
UnityEditor.SerializedProperty serializedPropertyMyInt = serializedObject.FindProperty("myInt");
Debug.Log("myInt " + serializedPropertyMyInt.intValue); } }
context | The context used to store and resolve ExposedReference types. This is set by the SerializedObject constructor. |
isEditingMultipleObjects | Does the serialized object represents multiple objects due to multi-object editing? (Read Only) |
maxArraySizeForMultiEditing | Defines the maximum size beyond which arrays cannot be edited when multiple objects are selected. |
targetObject | The inspected object (Read Only). |
targetObjects | The inspected objects (Read Only). |
SerializedObject | Create SerializedObject for inspected object. |
ApplyModifiedProperties | Apply property modifications. |
ApplyModifiedPropertiesWithoutUndo | Applies property modifications without registering an undo operation. |
CopyFromSerializedProperty | Copies a value from a SerializedProperty to the same serialized property on this serialized object. |
FindProperty | Find serialized property by name. |
GetIterator | Get the first serialized property. |
SetIsDifferentCacheDirty | Update hasMultipleDifferentValues cache on the next /Update()/ call. |
Update | Update serialized object's representation. |
UpdateIfRequiredOrScript | Update serialized object's representation, only if the object has been modified since the last call to Update or if it is a script. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!