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class in UnityEditor.UI
/
Inherits from:UI.GraphicEditor
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CloseCustom editor for RawImage.
Extend this class to write a custom editor for a RawImage-derived component. See Also: Editor, CustomEditor.
GetInfoString | A string cointaining the Image details to be used as a overlay on the component Preview. |
HasPreviewGUI | Can this component be Previewed in its current state? |
OnInspectorGUI | Implement specific RawImage inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code. |
OnPreviewGUI | Custom preview for Image component. |
serializedObject | A SerializedObject representing the object or objects being inspected. |
target | The object being inspected. |
targets | An array of all the object being inspected. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
DrawDefaultInspector | Draw the built-in inspector. |
DrawHeader | Call this function to draw the header of the editor. |
DrawPreview | The first entry point for Preview Drawing. |
GetPreviewTitle | Override this method if you want to change the label of the Preview area. |
OnInteractivePreviewGUI | Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector. |
OnPreviewSettings | Override this method if you want to show custom controls in the preview header. |
RenderStaticPreview | Override this method if you want to render a static preview that shows. |
Repaint | Repaint any inspectors that shows this editor. |
RequiresConstantRepaint | Does this edit require to be repainted constantly in its current state? |
UseDefaultMargins | Override this method in subclasses to return false if you don't want default margins. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
ShouldHideOpenButton | Returns the visibility setting of the "open" button in the Inspector. |
AppearanceControlsGUI | GUI related to the appearance of the graphic. Color and Material properties appear here. |
NativeSizeButtonGUI | GUI for showing a button that sets the size of the RectTransform to the native size for this Graphic. |
OnDisable | See MonoBehaviour.OnDisable. |
RaycastControlsGUI | GUI related to the Raycasting settings for the graphic. |
SetShowNativeSize | Set if the 'Set Native Size' button should be visible for this editor. |
CreateCachedEditor | On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or Destroys the previous editor and creates a new one. |
CreateCachedEditorWithContext | Creates a cached editor using a context object. |
CreateEditor | Make a custom editor for targetObject or targetObjects. |
CreateEditorWithContext | Make a custom editor for targetObject or targetObjects with a context object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
OnSceneGUI | Enables the Editor to handle an event in the scene view. |
Awake | This function is called when the ScriptableObject script is started. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |
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